Games for Practitioners

Introduction

Experimental games are used as intervention tools to stimulate collective action on nature resource management. The origin of this use of experiments is the observation by Juan Camilo Cardenas in the early 2000s that when he returned to villages where experiments on common-pool resources were done, communities sometimes had changed their governance as a response to lessons learned from the participation in experiments. Since 2012 we start testing the use of experimental games as intervention tools in India and Colombia (see also here). The experiments have their roots in theory and can be applied to many situations. As such it provides an intervention tool that can be applied to many communities (in contrast to games that are created with the communities). Here we provide manuals of games that could be used as intervention tools.  We also provide videos on how the experiments are used. The experimental games do not provide solutions, but they provide a safe tacit experience by various people of the community that stimulate a discussion on governance issues of their shared natural resources. Below you find a video on experiences of how the games are used in India.

Colleagues in India also prepared a Sourcebook based on the use of games as a practitioner tool to strengthen management and governance of water as Commons. The Sourcebook collates their experiences, opportunities, challenges, innovations, and practices of commoning water. It provides a broad set of principles, processes, and action steps that can be built on and accustomed by practitioners working in different contexts to improve management and governance of water as Commons. The sourcebook can be downloaded here and includes methods and tools (such as Groundwater and Surface-water Games, Aquifer mapping, Mindmapping) that can help in this process.